Characteristics of a good game
If two games are available the game with the better conditions will
attract the thinking players, making the game with inferior conditions
the better game.
The paradox arises when you think of structural characteristics of a game (such as rake structure, ante structure, or house amenities) as important.
The structure of a game actually has almost nothing to do with a games profitability. The characteristics of the players is pretty much all that matters. Structure only matters to the extent that "good" structure will attract a bunch of nits.
There really isn't a paradox if you think of game conditions in terms of the players rather than the game.
Labels: game selection
2 Comments:
I'm not sure about a Paradox, but I can see a difficult-to-evaluate situation in a game that has a high rake which keeps out the tight players.
It reminds me of the adage that Good Poker Players Hate Bad Software. So, sites with crappy software tend to have softer players because the good players tend to migrate to the rooms with better software.
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